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  BioShock
  Articles | FAQ | Achievements | Files | Media | Video | Cheats | Boards | Buy Now
Cheats
 BioShock Cheats
Bioshock Cheats
From Sam

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "DefUser.ini" file in the "release" folder in the game directory. Set a key binding to the following codes (for example, "F10=fly"). Then, press the corresponding key while playing the game to activate the corresponding cheat function. Note: Any active codes are disabled when a new area loads or intermission sequence plays.


 






Result
Cheat Code


God mode
god


Full health
givehealth


Full Eve
givebioammo


$500
igbigbucks


Disable clipping
ghost


Flight mode
fly


Disable "fly" and "ghost" codes
walk


Kill all enemies on level
killpawns


Slow motion
slomo


Teleport to pointer
teleport


Obtain indicated Plasmid or Tonic
exec Plasmid.txt


Commit suicide
suicide




 


 


 



Plasmid and Tonic names

Create a text file with the name "Plasmid.txt", place one of the following values in the text file, and save it in the "release" folder in the game directory. Then while playing the game, press the key bound to the "exec Plasmid.txt" code, then go to a Gene Bank.






Result
Value


Gain Armored Shell+ Tonic
GEP ArmoredBodyTwo


Gain Clever Inventor Tonic
GEP EfficientCrafter


Gain Damage Research+ Tonic
GEP DeepResearcherTwo


Gain Electric Flesh+ Tonic
GEP ElectricBodyTwo


Gain ElectroBolt++ Plasmid
GEP ElectricBoltThree


Gain Frozen Field+ Tonic
GEP FreezingNimbusTwo


Gain Human Inferno+ Tonic
GEP SuperHeatedTwo


Gain Hypnotize Big Daddy++ Plasmid
GEP SummonProtectorTwo


Gain Incinerate++ Plasmid
GEP IncinerateThree


Gain Insect Swarm++ Plasmid
GEP InsectSwarmPlasmidThree


Gain Natural Camouflage Tonic
GEP ChameleonBlood


Gain Photographers Eye+ Tonic
GEP EyeForDetailTwo


Gain Scrounger Tonic
GEP ThoroughScavenger


Gain Shutdown Expert+ Tonic
GEP ExtendedShutdownTwo


Gain Sport Boost+ Tonic
GEP FastTwitchTwo


Gain Static Discharge+ Tonic
GEP ChargedBurstsTwo


Gain Target Dummy Plasmid
GEP DecoyHuman


Gain Telekinesis Plasmid
GEP Telekinesis


Gain WinterBlast++ Plasmid
GEP IcicleAssaultThree


Gain Wrench Jockey+ Tonic
GEP MeleeMasterTwo


Gain Wrench Lurker+ Tonic
GEP SneakAttackTwo






Alternate endings

There are two different endings in the game, depending on how the Little Sisters were treated. If more than one Little Sister was harvested, the "bad" ending will play. If no more than one Little Sister was harvested, but the rest were rescued, the "good" ending will play.




Restoring hacked robot’s health

After hacking a robot, it will begin firing at your enemies. If the robot gets hit, it will begin to lose health, catch on fire, and eventually blow up. To stop this from happening, deactivate the robot, then reactivate it a few seconds later. This should make the robot have full health again.




Hitting the jackpot at slot machine

Save the game before you start playing the slot machine. Then, keep reloading your saved game until you hit the jackpot.




Easy money

Use the Incinerate Plasmid on any slot machine to corrupt the machine. You will usually always win money when you use the burnt out machine.




Molotov cocktails

While normally the various alcoholic beverages (for example, Arcadia Merlot, Old Tom Whiskey, etc.) scattered throughout the game are used to recover health, they can be turned into Molotov cocktails similar to those used by the "Nitro Splicer" enemy. To do this, use a source of flame, such as the chemical thrower, the Incinerate! Plasmid, or an environmental source. Ignite the alcohol bottle, pick it up with the Telekinesis Plasmid, and throw it at the enemy of choice.




Save game recommendations

Save the game before fighting a Big Daddy or other difficult enemies. If you do not like the results (used too much health, wasted too much ammunition, etc.), you can simply reload your saved game and try again until you are satisfied.


After becoming a Big Daddy, create a new saved game. At this point, you will be close to the end of the game. If you missed something, you can go to the Bathysphere and explore Rapture again; you are also a Big Daddy now so the Splicers will not harm you, security cameras will not set off alarms, etc.




Tonic locations

Medical Pavilion



1. Security Expert: On a shelf in the Twilight Fields mortuary.


2. Speedy Hacker: In the corner of Painless Dental.


3. Wrench Jockey: In Kure All, through the crawl shaft on the floor.


4. Hacker’s Delight: Activate the furnace in the Eternal Flame Crematory.


5. Static Discharge: In the Surgery Foyer next to Steinman’s lab.


6. Eve Link: Purchased at Gatherer’s Garden


7. Armored Shell: Purchased at Gatherer’s Garden



Neptune’s Bounty



8. Wrench Lurker: Lower Wharf, near the edge of the walkway (after you get the camera.).


9. Focused Hacker: Inside Fontaine Fisheries, next to first pneumo tube.


10. Medical Expert: On the lower Wharf as you enter the level.


11. Extra Nutrition: Purchased at Gatherer’s Garden



Arcadia



12. Security Evasion: On the lower left area of Arcadia. It will be next to a dead Houdini Splicer that is surrounded by four Thuggish Splicers.


13. Hacking Expert: On the desk as you enter the Research Laboratories.


14. Shorten Alarms: Purchased at Gatherer’s Garden


15. Human Inferno: Purchased at Gatherer’s Garden


Farmer’s Market


16. Eve Link 2: To the left of the entrance, near the Circus Of Value and U-Invent machine


17. Photographers Eye: In the bunk of the bottom floor of the winery.



Fort Frolic



18. Alarm Expert: On the balcony of the fleet Hall. Jump to it from the balcony next to it.


19. Frozen Field: Search Matin Finnegan’s corpse.


20. Extra Nutrition 2: Down the stairs behind the main stairway of the main atrium near Eve’s Garden.


21. Electric Flesh: In Cohen’s dressing room. Must complete his masterpiece, then go to the room next to the upstairs projection booth.


22. Medical Expert 2: Unlocked by Sander after you complete his masterpiece.


23. Hacking Expert 2: Purchased at Gatherer’s Garden


24. Bloodlust: Must be invented in the U-Invent machine


25. Booze Hound: Must be invented in the U-Invent machine


26. Hacker’s Delight 2: Must be invented in the U-Invent machine



Hephaestus



27. Frozen Field 2: On a desk in the bottom corner of the central core.


28. Security Evasion 2: In Lower Heat Loss Monitoring on a desk.


29. Damage Research: Secret crawlspace in the back of the lower workshops.


30. Shorten Alarms 2: Geothermal core (after you deploy the bomb).



Olympus Heights



31. Clever Inventor: On a desk in Suchong’s Apartment.


32. Electric Flesh 2: On a desk in Fontaine’s Apartment.


33. Speedy Hacker 2: Purchased at Gatherer’s Garden


34. Wrench Lurker 2: Purchased at Gatherer’s Garden



Apollo Square



35. Medical Expert 3: Second floor of Suchong’s clinic.


36. Focused Hacker 2: Fourth floor of the Hestia building.



Point Prometheus



37. Safe Cracker 2: Autopsy room of the first floor of Little Wonders.


38. Alarm Expert 2: On a filing cabinet in Point Prometheus.


39. Damage Research 2: On a desk in the second floor library.


40. Hacker’s Delight 3: Next to Rosie helmets in Failsafe Armory.


41. Human Inferno 2: Purchased at Gatherer’s Garden



Tenenbaum Gifts



42. Safecracker: Rescue 6 Little sisters.


43. Armored Shell 2: Rescue 15 Little sisters.


44. Prolific Inventor: Rescue 18 Little sisters.



Research Bonuses



45. Natural Camoflage: Research level 2 Houdini Splicers.


46. Scrounger: Research level 2 Leadhead Splicers.


47. Sportboost: Research level 2 Thuggish Splicer.


48. Photographer’s Eye 2: Research level 2 Rosie.


49. Wrench Jockey 2: Research level 2 Bouncer.


50. Extra Nutrition 3: Research level 4 Spider Splicer.


51. Sportboost 2: Research level 4 Thuggish Splicer.


52. Static Discharge 2: Research level 4 Leadhead Splicer.


53. Security Expert 2 : Research level 2 Security Bot.





Weapon Upgrade Station locations

1: In Peach Wilkins’ hideout (Neptune’s Bounty), bottom floor. As soon as you come downstairs, it is directly in front of you.


2: On the way to Farmer’s Market in Arcadia, the station is located to the left after you go up the first stairs coming from Tree Farm.


3: Go to Winery’s basement in Farmer’s Market. There is a flooded area with one of them attached to the wall. It is in front of you when you come down the stairs; just keep going forward.


4: In Fort Frolic, from the Atrium bottom floor, go towards the bathrooms. Then, move right and follow the path until you see some small stairs to your right leading up to a door. Go inside, then go down into the basement. The basement is filled with cigars and other stuff. The upgrade station is on the wall.


5: Go to Poseidon Plaza in Fort Frolic. Go to the other end of the bottom floor (the opposite end of where you enter). Go into Sinclair Spirits (the room that has a corpse on a sort of "altar"). In the basement of this store is the station.


6: In Hephaestus Core Room, go down to the bottom floor, and run around (literary). Eventually you will see it attached to the wall.


7: In Hephaestus, Kyburz’s office. It is attached to the left wall (back turned to the entrance) in the rear of the room.


8: At the bottom floor of the Mercury Suites area, on the back of the center pillar.


9: In Sander Cohen’s secret room, in the Olympus Heights’ Mercury Suites area.


10: Go to Atlas’ Headquarters in Apollo Square (Fontaine’s Home For The Poor area). It is located on the fourth floor. Go down the stairs in the room and look to the right. The station will be in front of you.


11: When you enter Point Prometheus and chase Fontaine, eventually you will end up in a little square, and Fontaine will go behind a locked Museum door. At the opposite end of this square (from where you came) is a dead Big Daddy. Next to it is the upgrade.


12: In the Voice changing labs in Point Prometheus, one of the labs has it.





Easy kills

When you start, you will have the Wrench and the Electric Bolt Plasmid. Using these in rapid succession against most Splicers can often result in an efficient, quick kill. First, shock the Splicer. Before the convulsion ends, switch to the wrench, aim high, and hit the Splicer over the head. An efficient way of killing the Spider Splicers is to shoot a few clips of anti-personnel ammunition, preferably from the machine gun.




Finding Chompers’ Dental key

The key to Chompers’ Dental in the Medical Pavilion is acquired by using Telekinesis through the broken window to the left of the door. There should be a corpse hanging over the broken window. The key should be grabbed with Telekinesis because it is hanging on a wall on the other side of the window. You can get Telekinesis in an area near here. You will need to get that first, but do not follow the arrow back to the rubble that you need to get rid of until you explore Chompers’ Dental. There is a safe and other good items inside. Note: Both Telekinesis and Chompers’ Dental are near where you find the shotgun.




Reaching Atlas Fontaine’s penthouse

The code to get to Atlas Fontaine’s penthouse is "5744", which is in an Audio Diary.




Defeating Atlas Fontaine

Atlas Fontaine, the the final Boss, has three different styles of attacks: Flame Plasmid, Ice Plasmid, and Electric Plasmid Form. An easy way to defeat him in the first part is to use your Ice Plasmid and freeze him. Then, switch to your Telekinesis Plasmid. Grab an explosive tank, and throw it at him. Also, if desired, just use your telekinesis. He is very predictable if you are far away from him. Wait for him to throw a fire ball at you, then move out of the way. He will continue to run past you. Use this chance to fire the machine gun, which does the most damage to him. Once he goes back to his chamber to gain his life back, change to the Flame Plasmid, and get ready for some bots. Once he starts his routine of fire and run, shoot him with the Flame Plasmid as many times as possible. Continue to use the machine gun while he is aflame. He will now go back to his chamber one last time. He will now have electrical powers. Keep your Flame Plasmid ready. Shoot him with the Flame Plasmid, and he will run for the water. Once he jumps in the water and comes back out, hit him with it again. Be aware that there are Splicers all over as well; set them ablaze to get some extra life. There are many different ways to defeat him, but this is an easier way.


An easy way to defeat Atlas Fontaine is to make sure that you have the fully upgraded shotgun and the Decoy ability. After you drain his Adam, drop a decoy and while Atlas is attacking it, use the shot gun. After you have used all four rounds immediately cast Decoy again, reload your shotgun, then begin shooting him again. Repeat this until you have to drain his Adam. Once again, reload your shotgun and Plasmids before you drain his Adam. Then, start over using Decoy and the shotgun. Use health packs as needed and ignore any Splicers in the area, as they will be paying attention to your Decoy just like Atlas.




Defeating Big Daddies

When fighting a Big Daddy, use armor piercing rounds from the machine gun or pistol. For a more effective way of killing, launch frag grenades and run out a door. The Big Daddy will follow you. Fire proximity mines at the door, and when it walks through it will be damaged or destroyed.


Once you have obtained the crossbow and at least five Trap Bolts, it is easy to kill a Big Daddy. Face a wall and stand about three feet away. Make sure it is not something that the bolts can bounce off of, and you have at least a ten foot long straight wall. Once you are better skilled at this technique, you can try for shorter lengths if desired. Point straight ahead and fire a bolt. Take about two steps to the left or right, depending on your location and which way the Bid Daddy is facing, and fire another. Once you fire all five bolts, shoot the Big Daddy once with anything. If done correctly, it will run through the line of traps, taking enough of his health away so he can be killed with just a few more shots. Note: This may not work in an open area because Big Daddies strafe frequently. If you have the damage increase for the crossbow, it will only take three or four bolts to kill him. Do not crouch while setting up the traps. If the Big Daddy walks another way and gets out of sight, you may need to go back to get him. If you do get him, you can crouch under the set traps. An easy way to trigger bolt traps is to pick up something with Telekinesis and drag the object through it.


Once you get the Security Bullseye Plasmid, set off an alarm either by hacking or being spotted by a security camera. Then, throw the Security Bullseye at the Big Daddy. You may have to do this more than once depending on how much health the Big Daddy has when starting out. Try to avoid the battle because the crossfire and exploding bots will damage your health. The only problem with this technique is that once the Big Daddy is taken down, the bots will come after you. Be prepared to either run and hide, fight them off, or pay to shut them down.




Defeating Frank Fontaine

To defeat Frank Fontaine very fast, when you first enter the room, hit him with the tool the Little Sisters gave you. Fight him when he throws you off. Once he is back on the bed, run up and hit him again with the tool to drain his Adam. This works a lot faster due to him only having four or five jars of Adam to drain, and the fights are not very long afterwards.




Defeating Peach Wilkins

Once the dark cloud envelopes the icy battlefield upon which you must face Peach Wilkins, save the game, and locate the hostile turret at the end of the room when the cloud clears. Load the game, and run to it before the cloud clears, so that you can quickly freeze or shock it. Then, hack it so it shoots your enemies. Crouch down by the area to your right when facing the turret. There are a few barriers here to protect you from enemy fire. However, to avoid damage by Wilkins’ grenades, keep Telekinesis as your active Plasmid. He will avoid the turret’s fire, but as long as you stay behind the barriers by the turret he will stay at a safe distance. This gives you time to calmly return his grenades using Telekinesis until he dies. The turret will take out most of the Splicers. This method makes things much easier because it eliminates the hectic "run around and hit enemies with the wrench" strategy that is otherwise your only option. If the turret is not used as an ally, it can easily become a problem, along with the bots triggered by the security camera. By hiding near the allied turret however, you also hide from the camera’s view.




Defeating security robots

If you are up against a stationary security robot (RPG, etc.), use Telekenesis to grab a crate or pallet. Hold it in front of you until you can find a place to hide and know what to do next. The item you hold up will block some attacks.




Pac-Man reference

In the Arcadia level, you will find a place that appears to be a bar. Search around a bit, and you will see a block of cheese, followed by holes. The cheese is cut like Pac-Man himself. There are holes next to it, none of which can be gun shots. If you shoot the floor with any weapon you have, the marks will not match.




Audio Diary locations

The following is a list of all 122 Audio Diary locations:






#
Audio Diary name
Speaker
Location


1
New Year’s Eve Alone
Diane McClintock
Kashmir Bottom Floor on top of table


2
Hole in the Bathroom Wall
Steve Barker
Kashmir Restaurant in the "Dames" bathroom


3
Released Today
Diane McClintock
Medical Pavilion Foyer on the reception desk


4
Adam’s Changes
Steinman
Emergency Access on the desk


5
Higher Standards
Steinman
Medical Pavilion Foyer near entrance on wall


6
Parasite Expectations
Andrew Ryan
Medical Pavilion Foyer near surgery on desk


7
Limits of Imagination
Steinman
Medical Pavilion Foyer by Eternal Flame’s wall


8
Love for Science
Tenenbaum
Medical Pavilion Foyer near health station


9
Vandalism
Andrew Ryan
Medical Pavilion Foyer near vending machines


10
Freezing Pipes
McDonagh
Medical Pavilion Foyer near bottom of stairs


11
Surgery’s Picasso
Steinman
Eternal Flame entrance near memorial


12
Enrage Trial
Suchong
Kure All corner of main room


13
Plasmids are the Paint
Suchong
Painless Dental desk in the corner


14
Useless Experiments
Tenenbaum
Dandy Dental floor near entrance


15
Testing Telekinesis
Suchong
Dandy Dental on the floor by Gatherer’s Garden


16
Symmetry
Steinman
Surgery Foyer wall by debris pile


17
Aphrodite Waking
Steinman
Surgery desk in northern OR


18
Not What She Wanted
Steinman
Surgery in the corpse on table the doctor worked on


19
Gatherer’s Vulnerability
Steinman
Lounge on the floor by Gatherer’s Garden


20
Bathysphere Keys
Sullivan
Lower Wharf under south end of the boardwalk


21
Timmy H. Interrogation
Sullivan
Lower Wharf in the water of the interrogation room


22
Fontaine Must Go
Andrew Ryan
Lower Wharf crawl under the metal grating by the pipes


23
Finding the Sea Slug
Tenenbaum
Upper Wharf table by the stairwell entrance


24
Masha Come Home
Marista Lutz
Upper Wharf floor by Little Sister


25
Picked Up Timmy H
Sullivan
Upper Wharf near Little Sister in the corpse


26
Watch Fontaine
Andrew Ryan
Upper Wharf next to the Circus of values machine


27
Have My Badge
Sullivan
Wharfmaster’s Office on desk


28
Adam Discovery
Tenenbaum
Upper Wharf in crate below the wharfmaster’s office


29
Eden Leaking
McDonagh
Upper Wharf hallway going towards Jet Postal


30
Fontaine’s Smugglers
Tenenbaum
Jet Postal bench in glass tube


31
Death Penalty in Rapture
Andrew Ryan
Jet Postal desk by vending machine


32
Smuggling Ring
Sullivan
Fighting McDonagh center bar table


33
Working Late Again
Andrew Ryan
Fighting McDonagh window bar table


34
Rapture Changing
McDonagh
Fighting McDonagh desk in basement office


35
Meeting Ryan
McDonagh
Fighting McDonagh crawl through the water filled ventilation shaft towards the Gene Bank


36
Arresting Fontaine
McDonagh
Fighting McDonagh room #6 upstairs


37
Saw Masha Today
Marista Lutz
Fighting McDonagh room #7 upstairs


38
Putting the Screws On
Peach Wilkins
Freezer Bottom Floor next to safe


39
Meeting With Fontaine
Peach Wilkins
Storage Cave ground by crates


40
Kraut Scientist
Frank Fontaine
Control Room Lower Floor in locked storage cave


41
Offered a Deal
Peach Wilkins
Submarine Bay on dock towards Arcadia


42
Seeing Ghosts
McDonagh
Tea Garden floor left of entrance


43
Mass Producting Adam
Tenenbaum
Tea Garden floor near chairs


44
Big Night Out
Dieter Sonnekalb
Tea Garden floor near ghost bench


45
Arcadia Closed
Langford
Tea Garden desk near Gene Bank


46
The Market is Patient
Andrew Ryan
Waterfall Grottos bench near U-Invent


47
Early Tests Promising
Langford
Waterfall Grottos near water wheel


48
Offering a Better Product
Andrew Ryan
Waterfall Grottos near water wheel


49
Heroes and Criminals
Diane McClintock
Waterfall Grottos in locked machinery room


50
Shouldn’t Have Come
Mariska Lutz
Lower Rolling Hills bench near stairs


51
The Saturnine
Langford
Lower Rolling Hills cave behind waterfall


52
Arcadia and Oxygen
Langford
Tree Farm near crate at entrance


53
What Won’t They Steal
Langford
Research Laboratories near entrance


54
Teaching an Old Hound
Langford
Research Laboratories table in second room


55
Lazarus Vector
Langford
Langford’s Office in Julie Langford’s body


56
Lazarus Vector Formula
Langford
Langford’s Office in Julie’s wall safe


57
Maternal Instinct
Tenenbaum
Tree Farm on the steps towards Farmer’s Market


58
Bee Enzyme
Tasha Denu
Farmers Market ground near pneumo tube


59
First Encounter
Andrew Ryan
Farmers Market near Bouncer corpse


60
Hatred
Tenenbaum
Farmers Market lower storage room desk


61
Desperate Times
Andrew Ryan
Farmers Market near freezer crawlspace


62
Pulling Together
Andrew Ryan
Farmers Market on meat market counter


63
Water in Wine
Pierre Gobbi
Farmers Market near winery sign


64
Adam Explained
Tenenbaum
Silverwing Apiary near entrance counter


65
Functional Children
Tenenbaum
Winery on the back table


66
The Great Chain
Andrew Ryan
Arcadia Metro Station bench right of entrance


67
Musical Insult
Sander Cohen
Fleet Hall Theatre storage room near guitar


68
The Doubters
Sander Cohen
Cohen’s Collection downstairs table


69
Come to the Record Store
Cobb
Southern Mall on table outside of the restroom


70
The Wild Bunny
Sander Cohen
Sophia Salon in closet behind counter


71
Artist’s Feud
Sullivan
Cocktail Lounge above the bar safe


72
Fancy Cigarettes
Albert Milonakis
Le Marquis D’Epogue downstairs near corpse


73
The Iceman Cometh
Martin Finnegan
Frozen Tunnel left of entrance hall


74
Stood Up Again
Diane McClintock
Upper Atrium top of stairs near Fleet Hall’s entrance


75
Guns Blazing
McDonagh
Robertson’s Tobaccoria table near entrance


76
Pregnancy
Jasmine Jolene
Eve’s Garden under bed behind stage


77
It’s All Grift
Hector Rodriguez
Eve’s Garden on the bar


78
Fontaine’s Army
McDonagh
Sir-Prize left of stairs in crate


79
Bumb Culpepper?
Sullivan
Pharoah’s Fortune on pool table upstairs


80
Ryan’s Stableboy
Anna Culpepper
Rapture Records behind entrance counter


81
Requiem for Andrew Ryan
Sander Cohen
Projection Booth on office table


82
Ryan Takes F Futuristics
McDonagh
Hephaestus Bathysphere St. crate near the Circus of Values machine


83
Scooping the Gate
Kyburz
Outside Ryan’s Office near the Circus of Values machine


84
Stopping Ryan
McDonagh
Ryan’s Office first corpse on right


85
Going to Heat Loss
Anya Andersdotter
Outside Ryan’s Office forth corpse on right


86
A Man or a Parasite
Andrew Ryan
Hephaestus Core desk outside of bunks


87
Fontaine’s Legacy
McDonagh
Hephaestus Core near Vita-Chamber on the walkway


88
Assassin
Anya Andersdotter
Hephaestus Core near Gatherer’s Garden


89
Kyburz Door Code
Pablo Navarro
Heat Loss Monitoring floor in the corner


90
Genetic Arms Race
McDonagh
Lower Heat Loss Monitoring on desk in flooded area


91
Getting a Break
Pablo Navarro
Lower Heat Loss Monitoring on desk near tonic


92
Impossible Anywhere Else
Andrew Ryan
Hephaestus Core desk at bottom walkway


93
Running Short on R-34s
Pablo Navarro
Hephaestus Core desk outside the Workshops entrance


94
Device Almost Finished
Kyburz
Lower Workshops office desk at bottom of the stairs


95
Great Chain Moves Slowly
Andrew Ryan
Kyburz’s Office desk in back of room


96
The Dream
Kyburz
Lower Workshops corpse in middle of room


97
Assembling the Bomb
Kyburz
Lower Workshops secret crawlspace desk


98
Market Maintenance Code
Pablo Navarro
Lower Workshops crawlspace under stairs


99
The Vita Chamber
Suchong
Control Room desk left of entrance


100
Mind Control Test
Suchong
Control Room on table beneath photos


101
Baby Status
Suchong
Control Room on table beneath photos


102
Mozart of Genetics
Suchong
Olympus Heights Bistro Square snack bar


103
Artist Woman
Sullivan
Culpepper’s Apartment main room’s corner table


104
Fontaine’s Homan Jukebox
Suchong
Suchong’s Apartment on floor in south room


105
Mind Control Antidote
Suchong
Suchong’s Apartment on desk next to tonic


106
Fontaine’s Breakup
Paparazzi
Mercury Suites near U-Invent machine on the walkway


107
Sad Saps
Frank Fontaine
Fontaine’s Apartment coffee table near cigars


108
What’s Happening Here?
Diane McClintock
Apollo Square on the ground near Circus of Values


109
Atlas Lives
Diane McClintock
Apollo Square near Gatherer’s Garden


110
Protection Bond
Suchong
Artemis Suites Suchong’s office floor


111
Meeting Atlas
Diane McClintock
Hestia Chambers right of entrance


112
The Longest Con
Frank Fontaine
Atlas’ Headquarters on desk next of tonic


113
Today’s Raid
Diane McClintock
Atlas’ Headquarters in corpse near the safe


114
Changing Employers
Suchong
Main Hall melt the ice, enter the closet upstairs, search the trash can


115
Why Just Girls?
Tenenbaum
Atrium Balcony on desk in second floor of orphanage


116
Extra Munitions
Suchong
Plasmid Prototyping ground near RPG turret


117
Marketing Gold
Andrew Ryan
Test Subject Storage on machine in right part of room near water


118
Missing Boots
Suchong
Candidate Conversion Area desk in back of room


119
Protector Smell
Suchong
Suit Assembly machinery 2nd floor SW


120
Protecting Little Ones
Suchong
Suit Assembly desk 2nd floor SE room


121
Mistakes
Andrew Ryan
Suit Assembly near the Gene Bank


122
Cheap Son of a Bitch
Suchong
Suchong’s small storage area desk




 



 
 
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